design and analysis
Information-Theoretic Confidence Bounds for Reinforcement Learning
We integrate information-theoretic concepts into the design and analysis of optimistic algorithms and Thompson sampling. By making a connection between information-theoretic quantities and confidence bounds, we obtain results that relate the per-period performance of the agent with its information gain about the environment, thus explicitly characterizing the exploration-exploitation tradeoff. The resulting cumulative regret bound depends on the agent's uncertainty over the environment and quantifies the value of prior information. We show applicability of this approach to several environments, including linear bandits, tabular MDPs, and factored MDPs. These examples demonstrate the potential of a general information-theoretic approach for the design and analysis of reinforcement learning algorithms.
Reviews: Demystifying Black-box Models with Symbolic Metamodels
I am new to the domain of symbolic regression and found the article to constitute a well-written and interesting introduction to it. Yet, I kept wondering to what extent the presented approach can really help interpreting complex black box functions. In the final example, it is clear that the results are fairly simple and interpretable while delivering a moderate loss in prectivity compared to the crude algorithm. But in more generality, I still don't see how combinations of Bessel functions and alike will help most practitioners. Which leads us to a question that to the best of my understanding was somehow underinvestigated here, namely some more systematic approach on how to tune the complexity of the metamodel, and maybe explore the Pareto front of simplicity versus predictivity.
Information-Theoretic Confidence Bounds for Reinforcement Learning
We integrate information-theoretic concepts into the design and analysis of optimistic algorithms and Thompson sampling. By making a connection between information-theoretic quantities and confidence bounds, we obtain results that relate the per-period performance of the agent with its information gain about the environment, thus explicitly characterizing the exploration-exploitation tradeoff. The resulting cumulative regret bound depends on the agent's uncertainty over the environment and quantifies the value of prior information. We show applicability of this approach to several environments, including linear bandits, tabular MDPs, and factored MDPs. These examples demonstrate the potential of a general information-theoretic approach for the design and analysis of reinforcement learning algorithms.
Design and Analysis of Efficient Attention in Transformers for Social Group Activity Recognition
Social group activity recognition is a challenging task extended from group activity recognition, where social groups must be recognized with their activities and group members. Existing methods tackle this task by leveraging region features of individuals following existing group activity recognition methods. However, the effectiveness of region features is susceptible to person localization and variable semantics of individual actions. To overcome these issues, we propose leveraging attention modules in transformers to generate social group features. In this method, multiple embeddings are used to aggregate features for a social group, each of which is assigned to a group member without duplication. Due to this non-duplicated assignment, the number of embeddings must be significant to avoid missing group members and thus renders attention in transformers ineffective. To find optimal attention designs with a large number of embeddings, we explore several design choices of queries for feature aggregation and self-attention modules in transformer decoders. Extensive experimental results show that the proposed method achieves state-of-the-art performance and verify that the proposed attention designs are highly effective on social group activity recognition.
Generative modeling, design and analysis of spider silk protein sequences for enhanced mechanical properties
Lu, Wei, Kaplan, David L., Buehler, Markus J.
Spider silks are remarkable materials characterized by superb mechanical properties such as strength, extensibility and lightweightedness. Yet, to date, limited models are available to fully explore sequence-property relationships for analysis and design. Here we propose a custom generative large-language model to enable design of novel spider silk protein sequences to meet complex combinations of target mechanical properties. The model, pretrained on a large set of protein sequences, is fine-tuned on ~1,000 major ampullate spidroin (MaSp) sequences for which associated fiber-level mechanical properties exist, to yield an end-to-end forward and inverse generative strategy. Performance is assessed through: (1), a novelty analysis and protein type classification for generated spidroin sequences through BLAST searches, (2) property evaluation and comparison with similar sequences, (3) comparison of molecular structures, as well as, and (4) a detailed sequence motif analyses. We generate silk sequences with property combinations that do not exist in nature, and develop a deep understanding the mechanistic roles of sequence patterns in achieving overarching key mechanical properties (elastic modulus, strength, toughness, failure strain). The model provides an efficient approach to expand the silkome dataset, facilitating further sequence-structure analyses of silks, and establishes a foundation for synthetic silk design and optimization.
Pinaki Laskar on LinkedIn: #machinelearning #artificialintelligence #datascience #deeplearningโฆ
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Design and Development of a Tracked Inspection Robot
Sahari, Erika, Lai, Weiyao, Pulles, Alireza, Guo, XiaoQi, Bernhard, Marc
Because instrument empowered to lessen the slip and drag of of their detachment, pipeline reviews are frequently convoluted its wheels extensively. Nonetheless, the stuff plan utilized and costly, for which mechanical investigation is in the differential is with the end goal that the system favors a doable arrangement [2]. A wide assortment of drivecomponents one of its results (output) over the other two results have been investigated in the previous many (output and yield) as found in the schematic [15]. As an years, for example, wheeled, screw, followed, pipe review outcome, when the robot navigates in pipes, one of the measure, inchworm, enunciated and barely any others tracks moves quicker than the other two causing slip or [3, 4, 5]. Be that as it may, the majority of them utilized drag in a couple of directions of the robot [15]. This impediment various actuators and dynamic directing which expanded is unfolded on the grounds that every one of the control endeavors to guide and move inside the three results of the differential don't have comparable the line, making off base confinement due slip while navigating elements with the information.
Design and Analysis of a Multi-Agent E-Learning System Using Prometheus Design Tool
Ehimwenma, Kennedy E., krishnamoorthy, Sujatha
Agent unified modeling languages (AUML) are agent-oriented approaches that supports the specification, design, visualization and documentation of an agent-based system. This paper presents the use of Prometheus AUML approach for the modeling of a Pre-assessment System of five interactive agents. The Pre-assessment System, as previously reported, is a multi-agent based e-learning system that is developed to support the assessment of prior learning skills in students so as to classify their skills and make recommendation for their learning. This paper discusses the detailed design approach of the system in a step-by-step manner; and domain knowledge abstraction and organization in the system. In addition, the analysis of the data collated and models of prediction for future pre-assessment results are also presented.